Posted March 06, 2025 by nahiyansamit
#First Devlog
Hello everyone! π
Welcome to the first devlog for Steel Ascendant, a 2.5D boss fight game developed by Team PopoConda. In this cyberpunk-inspired world, you play as a special operative equipped with advanced weaponry and a jetpack, fighting against the creations of the brilliant but deranged scientist, Dr. Jarexal Umbravik.
I've been working on the core mechanics of the game, focusing on:
One of the main challenges was bind localization string as well as font to ui toolkit.I sloved this problem using localization binding system in uxml.
A problem i faced is about bangla font.There was a problem with joint letters in bangla font. I solved this problem by using a Ansi font that supports joint letters.
Another challenge was to implement the dialogue system. I had to create a system that could handle multiple dialogues and display them in a sequence. I solved this by creating a dialogue manager that reads the dialogues from a scriptable object and displays them on the screen.
Another challenge was to implement the cutscenes. I had to place a gameobject which is not initially at the scene. I solved this by creating a placeholder gameobject and replace it with the gameobject after i instansiate the gameobject.
In the coming weeks, Iβll be working on:
I'd love to hear your thoughts! Are there any jetpack-based mechanics youβd like to see? Let me know in the comments. Stay tuned for more updates!
Thanks for reading! π