Devlogs
v0.05 RELEASE (Patch Notes)
Posted March 04, 2025 by Lauren
Patch Notes Attached as an image because the formatting got screwed up AGAIN!!
Shitty looking text version:
It's March Three, Two Thousand Twenty Five
AND IF YOU CAN BELIEVE IT
IT IS PATCH NOTES, ONCE AGAIN!
This update is seriously "quality over quantity", because although I didn't add much, the main thing I did add was a PASSIVE ITEMS SYSTEM (and also a few passive items). This is pretty crazy imo, and leads to a whole new era for the game!! Check them out below (please.)
ADDED (god i hope these format correctly):
CHANGED:
- A lot of internal stuff relating to weapons and items.
- Changed the weapon list from a ds_map to a series of structs so weapons and passives will be compatible as the same list.
- Basically this entire update was just cleaning up backend stuff to make passives work.
- Oh I also changed how the doors to the challenge rooms work. They used to be literal physical objects that moved up and down but now they just spawn a collision box and the visual element is entirely a draw sprite event. Much less janky.
FIXED:
- Hopefully fixed a freeze involving Maynerds axes getting shot into space.
- I say hopefully cus I didn't actually have the time to test his. God I hope I fixed it lmao.
- Fixed the soda machine crash
- This was actually fixed in v0.04 but I forgot to mention it.
- It's currently a bandaid solution because this also makes it so you can get multiples of the same soda, but one less crash means it's worth it.