Posted March 03, 2025 by tfcb93
#devlog #godot #platformer
Lately, I noticed that my games are not fun, or I lack the knowledge to keep working on them, or I avoid prototyping and get stuck right away, and other feelings I have before abandoning a project or posting it in a not fun state, like blocks in bits. I also spent January and February working on my website and other web projects that I wanted to tackle at some point, but I was missing working on game development. It's something I'm passionate about and I want to learn more about it.
So I decided to take a few steps back and try to understand better both working with Godot and learning more about game dev and game design, doing small modules or very little and simple games to understand how those work.
Today I started the first one of a few of my ideas that I want to try to develop, a small platformer game. I will continue this project until I'm satisfied, but I will try not to overdo it. The idea is to keep it super simple in any form.
For now, I want to make the enemies work, coins being not dependent on the sound, and organize better the level structure. After all that, I want to focus on showing the player information (win, lose, coins), and create a few menus (quit, restart).
I will not guarantee big dev logs or more information, but I will try my best to continue both the game(s) and those logs with some good information.