Posted March 03, 2025 by Warre Adriaensen
This week we made big leaps on both art and programming:
To prepare for the big amount of assets we will have to create (We have a whole mansion to fill). We prepared to make these quickly and efficiently!
We set up a substance painter smart material to quickly add a solid base to paint on using curvature maps, AO, light generators, etc...
And lastly we did various small tests here and there. Ranging from VFX to character blockouts to level layout and so much more:
A lot is being done behind the screens! We are diving deep on the enemy AI and getting to know the system:
As well as cutting up our game mechanics in HackNPlan, preparing in advance what we're going to do and making even more prototypes of how we're going to do it! Sadly enough there's nothing flashy to show yet, so.... stay tuned for next week!
And do say hi if you're reading this!
Rainbows and sunshine,
Group 11 :)