Posted March 03, 2025 by bookholicdebo
#godot #platformer
Okkkkkkkkkkkkkkkkkkkkkkk so
coming up with a game idea and starting the game development journey is easy, but the hardest part has to be finishing the game. I am tweaking right now. This shit's hard. And I have a lot ideas but executing on them is difficult because this is my first game that I am making from scratch. So I decided to make the game fairly boring and straightforward. I want to get over with it and move on to my next project. I will try to make it as polished as possible, but set your expectations low. Like whatever expectation you have right now, times it by -20.
If I don't post this game by March 9, I am literally gonna crash out. it's been a whileeee and I just can't keep seeing it in my project folder every time I open Godot. That is, if I open Godot. After all, I didn't the past few weeks because I didn't want to see this unfinished game in my fucking projects folder.
Anyways, on a more game dev focused update, NO MORE SPRITES IN THE MAZE BUILDING BLOCK. I genuinely thought it was a good idea to hand place each maze block by hand. I am crazy for thinking that to be honest. Anyways, going to go back to the good old tilemap method. phewwww.
And going to speed run this game in a week. I will let some of my 'friends' play test the game for the 2nd and 3rd(final product) prototypes to see if it's playable.
May God give me patience. :(