Posted March 02, 2025 by Abalast
Dev Diary: New Release 0.2.2
Hi everyone! It's me again, back with another update for SF_KT. As promised in my previous Devlog, Control Range is now visible when moving Operatives, and I've made the AI smarter at using cover. Check out the detailed changelog below for more information.
The AI has become more challenging, but I've added an extra Operative to your team to help you take them on. Do you think you can beat the AI without losing any of your Operatives?
I haven't decided what part of the game to focus on next, but I may post a list of planned features soon. Stay tuned as I continue to make steady progress toward creating a polished demo.
Changelog:
As always, thank you for your continued support, and I hope you enjoy this latest update! Your feedback is invaluable as I work on creating the best possible gaming experience.