Devlogs
DeamDung 1.2
DeamDungA downloadable game for Windows, macOS, and Linux
After a month-long break I am back, or so I think.
Additions:
- added fire particles
- added doors
- added vertical slabs
- added a primitive blockplacing animation
- added window scaling
- added more splashes
- added the structure creator, and the BStruf (Binary STRUcture Format)
- added big trees and desert trees (they are both stored as bstruf structures)
- added pigs; they walk around, and can be killed; right now they can be spawned by pressing 'P', since there is no mob spawning mechanic at the moment
- added raw porkchops and their cooked variants
Changes:
- fixed the player getting fire damage out of randomness
- the item selection window is automatically closed when the gamemode is not creative
- OreAreas are now saved procedurally (i.e. now it's not hardcoded, as it used to be)
- biomes can have multiple tree types