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Devlogs

v.1.6.0 Patch Notes (Mar. 1, 2025)

hey guys! long time no see!

v.1.6.0 (Mar. 1, 2025)

  • Adjusted pushbox logic so it shrinks during hitstun
  • Lowered the pushbox height during knockdown instead of keeping it at standing height
  • Fixed issue where animations would loop after winning with an attack
  • Fixed falling speed of rolling knockdown off of a platform
  • Adjusted round start animation
  • You can fastfall slightly earlier during a jump now
  • Started work on sound effects (they aren’t ready yet though)
  • Added preset toggle in the match settings menu (scroll up to where it says -Game Settings-). You can actually choose training mode now!

Item Changes:

Fighter’s Wraps (FW)

  • Hyper Flash Cannon hitboxes come out 3 frames earlier
    • The hitbox was misaligned from the animation

Warp Ball (WB)

  • No Changes

Skeleton Scroll (SK)

  • NEW MOVE: Skeleton Sentry (Back + I)
    • Spawn a skeleton that stands in place and attacks opponents who get close! It can also punch warp balls
    • If you hit Back+I again while a skeleton is already out, it will perform Blaster Fox, an extremely powerful explosion attack that has nothing to do with a certain fatally furious king of fighters.

Flame Cyclone (FC)

  • No Changes

Beam Blade (BB)

  • NEW MOVE: Horizon Slayer (Forward + I)
    • Massive horizontal slash like this thing hits from round start it’s kinda horrifying
  • Reversal Slash now consumes meter earlier (frame 9 -> 3)

Shine Square (SH)

  • Platform drop damage now scales with how high it’s placed

Files

  • Project FiGHtem (v.1.6.0).zip 31 MB
    Mar 02, 2025
Download Project FiGHtem (PUBLIC BETA TEST)
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