Devlogs
v.1.6.0 Patch Notes (Mar. 1, 2025)
hey guys! long time no see!
v.1.6.0 (Mar. 1, 2025)
- Adjusted pushbox logic so it shrinks during hitstun
- Lowered the pushbox height during knockdown instead of keeping it at standing height
- Fixed issue where animations would loop after winning with an attack
- Fixed falling speed of rolling knockdown off of a platform
- Adjusted round start animation
- You can fastfall slightly earlier during a jump now
- Started work on sound effects (they aren’t ready yet though)
- Added preset toggle in the match settings menu (scroll up to where it says -Game Settings-). You can actually choose training mode now!
Item Changes:
Fighter’s Wraps (FW)
| - Hyper Flash Cannon hitboxes come out 3 frames earlier
- The hitbox was misaligned from the animation
|
Warp Ball (WB)
|
|
Skeleton Scroll (SK)
| - NEW MOVE: Skeleton Sentry (Back + I)
- Spawn a skeleton that stands in place and attacks opponents who get close! It can also punch warp balls
- If you hit Back+I again while a skeleton is already out, it will perform Blaster Fox, an extremely powerful explosion attack that has nothing to do with a certain fatally furious king of fighters.
|
Flame Cyclone (FC)
|
|
Beam Blade (BB)
| - NEW MOVE: Horizon Slayer (Forward + I)
- Massive horizontal slash like this thing hits from round start it’s kinda horrifying
- Reversal Slash now consumes meter earlier (frame 9 -> 3)
|
Shine Square (SH)
| - Platform drop damage now scales with how high it’s placed
|