Posted March 02, 2025 by Daf
This bugfix addresses issues around loading a saved game that would either disable abilities or crash the game entirely:
Timers for weapon and dash cooldowns used to be stored in the level, which caused them to be lost when the level was reset. They are now stored with the player and persist across levels, meaning your attacks might still be on cooldown when you load a save, or switch levels.
The locker bug was originally the reason you could not pause the game while in a locker. Normally your hitbox would also deactivate when entering the locker, but there is a slight delay especially when playing in the browser. The hidden state now gets reset every time the game loads.