Devlogs
Week 12 - Bush
Weekly Update #12 - Bush
This week I was away from my PC to take a proctored exam, but nothing can stop us from making an update!
- Houses have empty rooms, so basically it takes a bit longer to loot them. This is progress.
- Bush and Cactus now have idle animations. That should be every enemy so far!
- Bush is now orange to make it stand out more.
- Made some more minor changes to Flower's animations.
- Fixed an issue with the Flower spin animation not being centered correctly.
- Sniper Rifle now pierces and does a bit less damage.
- Bow now does a bit less damage.
- Many explosions now do 20 damage instead of 40.
- Smoke Mole bombs and Grenade Launcher grenades were given adjustments to behave more like the old Smoke Mole bomb.
- Smoke Mole's explosion blink happens sooner and is more obvious.
- Fixed a bug where you literally couldn't unlock Angler.
- Fixed a bug where enemies would have a chance to do nothing. This fixes the issue where Sand Shark would be (near) impossible to kill.
- Added 11 new passive items. Just kidding, they're all WIP. Whatever you do, don't look in the console.