Posted February 28, 2025 by Froghouse
##Update
New Additions:
- Added a unique game cursor (in a future patch I will make it invisible during a level but couldn't get it to work so far lol)
- Added auto saves every 45 seconds!
- Added a new credits tab in the options menu (big thanks to Kenney on itch for the new cursor sprite)
- Added physics interpolation (physics aren't any more intensive but look way smoother on 60+hz monitors
- Reviewed most in-game UIs and tweaked them for a more pleasing aesthetic experience
Changes:
- Lamps will now be destroyed immediately upon contact because of technical reasons
- Blue areas will now have about halved max acceleration which makes them far more manageable
- Level 18 has received a major rework, level 12 has gotten small tweaks and level 10 has received an art pass
- TNT explosion direction is no longer random but directly based on the colliding object's position..
Bugfixes:
- Fixed a bug where during a speedrun time, if you restarted during level 1, time would be tracked since the button press instead of when you spawn back into the game which was a bit of a disatvantage lol
- You may no longer press "R" when loading into the next level to glitch out the game
Other notes:
- Updated the images on the game's page to better represent the current game