Posted February 28, 2025 by jackorbus
Feb 8th - 14th
For the level demo, we decided to flesh out the tutorial more. We added a few new features: text to guide the player through the tutorial, changed the notepad so that it can be picked up from the dresser and opened at any time, and added a few new art assets to the bedroom, such as a carpet and lamps.
Feb 15th - 26th
To get ready for the alpha, the game needed to go through a drastic change - from a singular grey room to a playable game. We managed to implement many of the basic features we've been planning on - interactable tasks for the morning level, objects that can be held and dropped, and faces that start spawning after the tutorial transitions to the morning level. Other general features have been a pause screen, an animated main menu complete with music, as well as many bug fixes. Many, many new models and textures have been added - wall textures, floor textures, animated doors, a fridge, cereal, books, etc. New music and sound effects were added to go along with each new interaction, such as the sound of the cereal box being picked up and the player's footsteps on the wooden floor.
We changed the layout of the house so that rooms would be slightly smaller, and added new walls and rooms to enhance face spawning:
On Wednesday, Feb 26th we presented our alpha version of the game to a small group of industry guests in class to gain feedback. The feedback we were given and the observations we made during the playtest were:
Some bugs that were encountered:
Over the next few weeks we have several other playtests scheduled to prepare for. We plan to address the issues encountered from this playtest and consider the feedback we were given to improve the game in time for the next playtest.