Posted July 11, 2019 by SDJedi
The game now has a fully functional item / inventory system and I’d say it’s about 85 – 90 percent complete. In the overworld, the player can equip weapons / armor and drink potions. In combat, the player has access to combat-useable items. I’ve only created a handful of items so far, but the system allows for a wide variety… I should be able to create anything from stat potions to grenades. I’m sure there are kinks that still need to be ironed out, but this is a pretty big milestone in the development process!
A large part of development time this week was spent integrating the Inventory, Combat, and Interactable systems. Examples of the integration include: being able to access useable items in inventory during combat, having the BLRF puzzle grant an ability to a character upon completion, and a helmet that, when equipped, gives the wearer a combat ability. With this integration, the groundwork has been laid for other things, like item shops and a quest system. Still a ton of work to do, but progress has been steady, and I’m excited to move forward.
My plan for the week ahead is to review the mass amount of code currently in the project and sweep for any game-breaking bugs. I’ll probably add a bit more polish to existing systems, and do more testing of the Inventory system. That being the case, I don’t expect I will start work on another major system this week, but we’ll see how it goes.