Posted July 11, 2019 by Raymond Cripps
In this indie game dev log episode, we will be going through the development of a new in-game character model for Project: Feline! We will cover my, character design and creation pipeline up until the creation of the base humanoid mesh. I'm modelling this character using Blender 3D, and taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
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