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Devlogs

Self-Study 2 - Now We're Movin'

KIT207 Devlogs
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Too Much Yappin'

Following the last two devlogs, I have since been informed by my proofreader that I have been "needlessly wordy to the detriment of the reader". In short, I've been doing far too much yappin'. As such, the devlogs going forward will (hopefully) considerably shorter than previous entries.

Nonetheless, on today's episode of "p̸̨̑̋ǎ̵͐̏ͅȋ̵̤̳͜ň̶̻̬͐̚ ̷̘̻̔͝a̷̺͊̎͑ň̴͚̙̞́d̶̪̞͌ ̷̟͂͂͗s̶̢̱̜͝û̴̹̼f̷͕̩̻̽̒̆f̷̪̂e̶̦̾r̴͎͙̆̄į̵̠̕n̷̞͉̈g̸̬̋", I will be working on creating animations in Blender.

Makin' the Man

First things first, we need a... test subject to build animations for. To that end...

Now that we have something to animate, we next need to add the infrastructure needed to animate it. This means adding an Armature to the model. This involves creating a new Armature through the 'Add' menu and parenting the the Armature to the model.

After everything is parented, its simply a matter of reshaping and extruding the Armature's bones to fit the expected movement from the model.


Time to Move It, Move It

At last, it's now finally time to animate!

TODO: Add Screenshots, Write this Section

The End Result

TODO: Write this Section

Back to Unity

And with that... terrible disappointment, I reckon this is a good place to leave off for now. Tune in next time to watch me continue floundering about in Unity!

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