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Devlogs

Patch 1.2.0

Coup Ahoo
A browser game made in HTML5

Finally, it's time to push this patch out! It’s the biggest one yet—though maybe not as big as one might expect, considering how long it took. I made the slight mistake of diving into the Terraria Calamity mod and Valheim while working on this update, and, unsurprisingly, they ended up being massive time sinks. Still, the patch is now complete enough for release—just in time before my next distraction drops on Friday.

This update brings quite a lot of new content. Most of it comes in the form of new event types, adding even more variety to each run. The endgame has also seen some major changes—events will continue happening post-end, but enemies will grow significantly tougher. Some events are even exclusive to the late game, offering major challenges to tackle.

May I introduce our two newest crew members: Handy, the parrot handler, and Spy, the... well, spy.

Handy provides you with some flying friends who help dish out extra damage in battles. Spy, on the other hand, can be sent on sabotage and investigation missions aboard enemy ships.

Beyond these two new crew types, every existing crew member now has two new variations, each with a little extra twist—similar to the frog variants.

As I mentioned earlier, there are plenty of new events in this patch. I won’t spoil them all, so get out there and discover them for yourself! Of course, there’s also a handful of new trinkets to find.

And what would a patch be without a bunch of bug fixes and balance changes? Naturally, some new bugs will come along for the ride, so please let me know if (or rather, when) you find them!

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