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Self-Study 1: Starting in Blender (again)

KIT207 Devlogs
A downloadable project

A Brief(ish) Preamble

Well, here we are yet again. I thought that I was done with game design, but once again I am dragged back into the abyss. Oh well, nothing else for it, but to make the most of the opportunity I've been given,

Over the next few weeks, I'll be endeavoring to re-teach myself both the nuances of Blender, a piece of software known for having a learning curve approaching 90 degrees, as well as reinforcing my skills in Unity.

And so, where else to get started, but a staple of all Blender tutorials?

PART I - Barrels-o'-Pain

PART II - A Problem for Future-Me

Now that I have successfully created a barrel with my PC only exploding once, I can turn my attention to the next part of the provided instructions that I have definitely been looking at the whole time instead of skipping ahead in the coursework (stop asking questions). In these instructions, we were told to:

"Model an object you might find at a Tasmanian tourist attraction"

Seems simple enough. Let's get into it!

An (actually) Brief Outro

Well, now I have two model, an entire folder full of failed texture files, and immense suffering. Seems like a good spot to leave it for now. Tune in next time to watch me try and import these abominations into Unity!

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