Devlogs
Patch 0.1.5 notes
After a long time here is a new patch with 2 new types of building, some balance and a lot of bugs fixing.
There is still a known issue with merging units that will be fixed in the next update.
- Archers move slower while attacking.
- Buildings HP adjusted.
- Walls time to construct time 2s⇾5s
- Number of fairs to win the game 2⇾3
- Units won't enter combat until they are in attack range.
- When you send a trade, resources will be taken until the trade is complete or rejected.
- Running out of resources now pauses the production instead of removing all units from it. It resumes production when you get enough resources.
- Double click selects all nearby units of the same time.
- When a fair celebrated now you get a side notification instead a pop up in the middle of the screen.
- AI defensive units spawn has been adjusted.
- New
slash particle for melee units.
- Now you can use WASD
to move camera.
- The player hosting the game is now asked not to leave the game if he loses. We will implement something better in the early future.
- Trading panel buttons color was changed to be more consistent.
- Now you can cancel trades you send.
- Negotiation now starts when you click on the avatar.
- Hp bars now appear looking at the camera when they are shown.
- Techs now show the resources colored in red if you don't have enough to develop it.
- Buildings will show its hp bar if they are not full.
- Hp bars size has been adjusted.
- When making a deal it will appear in red if you can't complete it.
- Icons from units and building are all square.
- Strong and weakness icons now show a description.
- Starting a match without writing a name will now display the default name "player".
- FPS
Counter added.
- All icons are now squares.
- Trade Routes panel now will update when you create merchants.
- Fixed a bug while selecting several units with CTRL.
- Fixed a bug with Trade Routes that only updated client side.
- Fixed a bug with Trade Routes if 2 players made a trade route at the same time.
- Fixed a bug on the area shown by resource gatherer that was not accurate.
- Fixed a bug that did not let you build an elf dock in certain places.
- Special resources area now works.
- Fixed a bug that let players capture special resources even if they weren't on the area.
- Negotiation panel now closes other panels when you open it.
- Fixed a bug with the scroll on multiplayer rooms.
- Fixed several bugs that made the AI stop working.
- Fixed a bug with walls placing.
- You cannot longer accept deals you don't have the resources for.
- Fixed a bug with projectiles.
- On multiplayer lobby the join button won't do anything if you don't select a room.
- Fixed a bug on multiplayer lobby that kept generating rooms if you left a room and created a new one.
- Special resources capture bar now shows properly.
- Fixed a bug with strong and weakness icons.
- Fixed a bug that made the AI not to attack you if you attacked its city center.
- Fixed a bug that even if you destroyed the tribe city center you would not capture them.
- Fixed a bug that made you win if you destroyed one AI in a match with 2 or more AIs.
- Fixed a bug that did not let you declare war if you had a deal in progress. Now deals expire at 1 min of sending them.
- Particle for archer elves is not visible on fog of war anymore.
- Tech from Lost City special resource has a time and a cost.
- Fixed a bug where if you conquered a tribe their houses will not add extra population but would subtract it when destroyed or conquest by another player.
- Removed "pop" word from the population top bar.
- Londas
selection circle change to a square.
- Fixed many problems with the plaza being destroyed.
- Fixed a bug on the minimap movement.
- Number of players in a multiplayer room now works.
- Killing a unit in the area to capture a special resource now removes it from the area.