Posted February 25, 2025 by juggernaute
- Added more blood to heavy attack
- Added audio feedback when player's weapon or equipment is destroyed
- Added ultrawide support and proper UI scaling for typical resolutions (16:9)
- Added a 'press E' visual indicator to advance dialogue
- Fixed unintended behavior, weapon trails showing when switching/dropping weapons or blocking/dodging, or being hit
- Camera can now be rotated while attacking
- Disabled collision between equipment and deceased enemies
- Removed bottle from initial starting jail area to prevent confusion with durability mechanic
- Fixed an issue with enemies in wave feature causing collision to remain active (unused in demo)