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Devlogs

Late-February Update

Ventury
A downloadable game for Windows and Linux

Minor improvements and asset additions have been made.

From glossydon:

My personal life has recently gotten a little stressful, though it has fortunately died down enough to enable me to work on the game again.
Better angels / peer pressure has made me more on-task, and having a new environment to develop the game has improved pace.

Seeing Aria slide off of ledges and climb ladders has made me incredibly happy. I want the game to have a balance of content between typical action-adventure overworld and dungeon search-action, and having a working relationship with Aria - she feels really important to me.

Also, seeing the Skeleton enemy that I've been modeling and animating for a few months on-and-off, finally in-engine and complete with sounds, has been a great boost in drive to see more objects in the game.

There are some mechanics that needs to be developed still, and there are assets which need to be made for use in game content. The game's story is still largely in the air, though an outline of what I want to see still exists, however vague it may be.

I'm very happy and thankful for what I have now, and I plan to keep chugging along.

Files

  • Ventury-X11-x86.7z 176 MB
    52 days ago
  • Ventury-WINDOWS-x86.7z 177 MB
    52 days ago
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