Posted February 25, 2025 by CarmenLysakova
#naval combat #dae2025
Welcome to our devlog for our upcoming pirate ship battle game! Our team is made up of a talented group of artists, coders, and a sound designer, all working together to bring this high-seas adventure to life. On the artistic side, Carmen and Erik specialize in stylized visuals, while Foeke focuses on the technical aspects of art implementation. Visha and Rina handle coding, ensuring smooth gameplay mechanics and interactions. Lastly, Hugo is crafting an immersive soundscape to enhance the atmosphere of battle.
Our game revolves around intense naval combat, where players fire cannons at each other and powerful boss enemies to earn points and treasure. We are exploring different gameplay structures, including a last-man-standing mode or a three-life system to keep matches engaging and competitive. Strategic ship movement, precise aiming, and tactical positioning will be key elements in securing victory. As we develop, we aim to create a visually striking and mechanically polished experience that captures the thrill of high-stakes pirate battles. Stay tuned for updates as we refine our mechanics, visuals, and overall design!
To ensure players can easily differentiate their ships, various color-coding approaches were considered. One idea is to use highly saturated colours on sails while keeping the ship’s hull neutral. Another approach is to colour the entire ship while leaving the sails white, maintaining a consistent visual style. The ocean and background elements are desaturated to create strong contrast, making ships pop against the environment. This distinction is crucial for fast-paced gameplay where players need to identify their ship at a glance. Additional testing will determine which approach provides the best readability and aesthetic balance.