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Devlogs

Devlog 04 - One year later

Windoendo
A downloadable Owl game

I took a huge gap in the devlogs to focus on the actual development of the game. So this one is a bit longer to compensate.

Here is the current showcase: 


Owl updates

Visuals

After having the prototype running, I decided to create a new mesh, which took ages since I am not a big artist. This time decided to go with individual feathers instead of a single plane. In Blender, I tested using the particles' hair to populate the bird which worked nicely, although exporting it was not an easy task since there is no easy exporter that would fit my needs. From what I understood there Unreal supports a type of hair particle, but it wouldn't import my feathers meshes, and textures. So instead I converted everything to mesh and exported it.

Because of the post-process of the game the textures that I had draw for Blender end up much darker, a solution was to add some emissive color, but the black colors ended up not looking so good


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