Devlogs
Update History
23/02/2025 Update
- Created LGTBQ friendly version of the mod that removes the LGBTQ phobic references.
- Amended error within script which injected interactions twice.
24/02/2025 Update
- Fixed error with the master of influence level 2 aspiration objective
- Added French translation strings
- Removed my version of the Zerbu custom preference package within my mod pack as Zerbu has updated his package to include my mods now
01/03/2025 Update
Mod updated for patch 1.113.277 compatibility.Revised interaction text for better alignment with standard Sims phrasing.Added brackets to the buff reason stringsRestored missing 'Make Heirloom' interaction.Reduced mood weight of negative proximity buffs.Added Occult Phobia for Conservative Sims in the LGBTQ version of the mod.
08/03/2025 Update
- Nordhaven NPCs will now predominantly receive the Libertarian trait
- The Libertarian Political Guru now shows up at small business venues
- Updated French translation
10/03/2025 Update
- Fixed error with 'Convince Follower to cancel sim' interaction not appearing once a sim reaches level 10 in political influence skill
- Fixed error with illuminati Invite not commencing once a sim reaches level 8 in political influence skill
12/03/2025 Update
- Fixed error with image for 'Community Engagement' event not showing in the event planner
30/03/2025 Update
- Added Simplified and Traditional Chinese translations
05/04/2025 Update
- Libertarian trait no longer penalized for owning a small business
- Added positive buff for Libertarian Sims who own a small business
- Fixed error with “Complain About How Easy It Is to Get Guns” interaction
- New feature: Sims can now ask an Illuminati NPC for permission to leave the Illuminati. Leaving the Illuminati can have different outcomes depending on your relationship with them
25/04/2025 Update
- Added Apolitical Trait for Sims who have no political leaning.
- Updated all existing social interactions to include reactions to sims with an apolitical trait
- Added a preference category for the Apolitical trait.
- Apolitical trait will now be auto-assigned to NPCs based on certain traits.
- Reduced the probability of NPCs being auto-assigned the Illuminati trait.
- Removed the generic proximity buffs for Sims encountering opposing political beliefs.
- Each political trait now relies solely on their tailored proximity buffs.
- Buffs for Libertarian and Socialist traits are now dynamic with set durations.
- NPCs with the Illuminati trait will no longer spawn wearing Illuminati robes.
- Separated the Political Guru package from the main mod package.
08/05/2025 Update
- Created a separate package containing fictional political gurus for each trait
- Players can now choose between real-life or fictional gurus using optional files
- Added new interaction-related features:
- Black Market Deal
- Gift of Support
- Greenfinger Touch
- Tax Loopholes
- Amended aspiration objective to require 500 followers instead of 200
- Integrated custom situation injector directly into the script
- Added pie menu icons on existing guru interactions
- Removed dependency on Andirz’s BrainBlasted Tool - mod now runs independently
27/05/2025 Update
- Split the Auto-Assign system into two separate packages: one for Political Traits and one for Illuminati Traits. Players can now choose to install both, either, or neither auto-assign systems based on their preference
- Increased Illuminati trait wealth threshold from §250,000 to §350,000 to make assignments more exclusive
- Refined logic for Illuminati trait assignment to reduce the probability of assignment if a Sim has the Evil trait or is in the Criminal career
20/06/2025 Update
- Amended social interaction balloons for when the target is Apolitical Sims
- Added two proximity buffs for Apolitical Sims
- Reworked all proximity buffs and added commodity attachment to each trait and buff
- Buffs will only appear when conversing with a particular Sim or if knowledge of the target Sim has been gained
- Removed fixed buffs
- Amended endorsement interaction to only appear when Sim is friends with guru
- Added notifications to the ‘Spread Misinformation’ interaction success outcome
- Changed trait type from hidden to gameplay so political traits show up in the UI
- Removed political guru objective from the Master of Influence aspiration
- Added one rabbithole for Illuminati feature: ‘Attend Illuminati Gathering’
- Added two social interactions for Illuminati feature: ‘Consult Grand Eye’ and ‘Deliver Encrypted Package’
- Renamed political traits to fictionalised versions
- Created modular system whereby Political Guru and Illuminati features are fully optional
- Amended Libertarian bills proximity buff to not affect teens
- Removed requirement for XML Injector and switched to Lot51 Core Library
- Fixed error with “No Hope” Progressive proximity buff
- Separated LGBTQ and Xenophobia buffs into the Phobia module along with injector
- Removed Donald Trump icon
- Amended ‘Ask if Illuminati’ to only show when Sim has suspicion of a nearby Sim
- Fixed error with ‘Ask Philosophy’ interactions using trait_comparison test fields
- Amended balloon category for Apolitical outcome of interactions
- Fixed issue with notifications showing actor instead of target Sim
- Fixed error with ‘Give Speech’ interactions
- Reworked the Influential Introduction interaction
- Separated mod into a modular system and separated the tuning injector of each feature into their respective module.
- Changed injector from Scumbumbo's XML injector to Lot51s core library
- Created separate mod page for the realistic version of the political world mod.
29/06/2025 Update
-
Revised tuning to prevent non-breaking error messages flagged by TMEX’s Better Exceptions mod
Added in-game cheat with additional script to remove duplicate Political Gurus
-
Guru cleanup will remove duplicates based on the currently installed module (fictional or realistic)
-
Added option to use fictional Political Gurus with the realistic political trait edition of the mod
Fixed tuning mismatches related to situation_running_tests, picker_dialogs, and trait_add fields causing Better Exceptions to flag errors
- Corrected enum mismatches across multiple social interactions using
ParticipantTypeResponse
(e.g., replaced invalid ParticipantType.Actor
with correct enum values)
- Resolved missing or invalid enum sets in speech podium interactions (e.g., species not specified)
- Fixed loot actions with incorrect participant types or trait tuning mismatches
- Corrected tunable interval errors in several loot files (e.g., negative value ranges for outcomes)
- Removed invalid or locked tags (e.g.,
subject
) and fixed invalid zone
variant in situation goals
03/07/2025 Update
- Update for Patch 1.116.202
- Removed 'HasTunableReference from all injection scripts
- Replaced human trait override
- Replaced 135455 tuning
04/07/2025 Update
- Fixed reported error with Law and order lot trait
- Replaced buff image for eco proximity buff
25/07/2025 Update
- Added Self-Discovery System as an optional module; Sims can now gradually change their political beliefs based on gameplay behaviour and inactivity
- Added Political Intensity System; Sims are auto-assigned one of three engagement levels that affect their reactions to political content
- Added Political Compatibility System; relationship gains and social dynamics now reflect ideological alignment and compatibility between Sims
- Introduced in-game Cheat Options menu to allow players to manually change political compatibility, political intensity, max political influence skill, and more
- Fixed fallback outcomes in all political social interactions to prevent missing or blank results
- Replaced default relationship gain/loss loots with custom versions that factor in political compatibility, intensity level, and ideological comparison
- Improved logic and balance across all political interaction outcomes