Posted February 24, 2025 by Oogami Muneki
Hello,
This gimjam was an amazing experience for us the whole team. From planning, to production, and keeping the entire team motivated. It took us 2 sleepless weekends and 5 tiring weekdays. Yet trully we forgot one aspect in terms of software production : Testing.
After releasing our game to the world, we realize that not everyone reads the descriptions (i dont too dont worry) and people see things differently. With this we decided that, although it decreases the "discovery" aspect of the game, adding indirect hints in form of posters and some direct hints for basic controls was necesarry.
Since this update slightly breaks the spirit of Brackeys gimjam, we encourage anyone willing to rate our game to instead play the 0_1 version.