Devlogs
v3/4/5 - Even more Fixes/Changes
Posted February 23, 2025 by Achie
Changed v3:
- Wizards actually learn the spells they start with
- spells now showcased as number-number, first is scrolls, second is learned
- learned spells reset each room
- Monk should be only able to hit 3 distinct enemies
- Fixed monk so it won’t try to pickup multiple treasures
- Fixed acid potion causing a crash
- Enemies are now auto selected for attacks
- Characters should not be able to heal over their max health, showed in () on gui (starting value)
- Summons are now able to pickup treasure, if you want
- Status now is over the entity sprite.
Quickfix 4:
- Character limit of 12, so the system can spawn new ones
Quickfix 5: