Posted February 23, 2025 by MooncatcherStudios
*Update 1.11* Couple of fixes - enchanting was missing on new equipment, and crit modifiers in combat weren't working correctly with katanas and daggers.
Hello again, back with another update. This one includes quite a bit of new gameplay, and bunch of other goodies.
The biggest updates are night patrols with Scout. She replaces Lucy as your combat companion during these events. She's quite strong, not having to worry about fracturing, but the enemies you encounter at night are very strong as well. This is optional content that will get expanded on in the future.
There are a few balance changes to the fall that are present in this patch that are mostly the foundation to the next update. If some of the changes seem a little odd, they will make more sense in the next patch.
Hope everyone enjoys, let me know if you encounter any problems.
Alpha 1.1 Patch Notes
Added
-New Music track
-New SFX
-New Sex Scene (Ellie)
-New Conversation topics with Lucy
-New Events
-New Weapon and Armor.
-New weapon and armor traits. These are passives to help differentiate gear.
-Night Patrols with Scout.
Scout has her own abilitis to aid you in combat.
-Scout can apply two new status effects to your enemies:
-New enemies come out at night. All three of these are nasty as hell - so come prepared!
-New monster abilities:
-During the fall, Lucy will stay out of sight in the evenings if fractured.
-Fall Merchant changes:
-The way road danger works during the fall has changed. It will never be reduced to 0, but can never raise to maximum either (merchants will always be available on the weekend).
Adjustments
-Updated scout's character page art.
-Changes to the night action menus.
Fixes
-Cleaned up night time interactions code. I'm hunting down a handful of sequence break bugs, and this will help.
-*1.11 Specific* New weapon and armor now show up in the enchanting menu.
-*1.11 Specific* Bug where a weapon with a higher crit modifier effected the modifier on all crits in combat.