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Breakthrough in the simulation model

Sniffy Dogs
A downloadable dog detective story

Apparently everything was already prepared.

The night before last I asked myself how long I would put off programming the logic for walking the dogs in the neighborhood? After all, that is the main feature of the simulation!

Should I delve into more details of animation, drawing and UI? Did I not know enough about where this was going?

This time the cup was full. I couldn't find any argument and had no desire to tinker with the assets any further.

Motivation cycles for non-commercial creations are a whole other topic :-)

I have definitely managed to bring life into the area. The dog objects are on their way!

They will soon leave scent marks that we can then sniff out :-)

Sniffy Dog is alive!

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