Posted February 22, 2025 by iheartfunnyboys
The camera now has physics and avoids passing through walls on the boundaries of the levels.
There is also a toggle-able top-down camera to give players an alternate perspective.
The pogo character has lower friction, and thus does not get stuck on walls or edges easily. It also moves faster by default as a result! You can adjust the controls sensitivity in the settings.
Chicken NPCs now have distinct animations for when they are jumping and blocked from moving (idling).