Posted February 22, 2025 by Witch's Cadence
#capitalMincemeat #roguelike #twin-stick shooter #gamemaker
Hello! welcome back to the patch notes/update, and this time I've come baring very interesting news. . .
I've added gun modifiers to the game!
Ever had a run where you just keep getting dinky weapons? Wanna turn a non-dinky weapon into and ULTRA NON-DINKY weapon? Well then this update is for you! Gun mods spawn on a pedestal on every area's 2nd level, but also appear in bonus rooms! (And can show up in shops too, though they are rather expensive. . .) Each modifier affects a couple of stats on the weapon you are holding when you interact with the mod. Just, keep in mind! You can only apply 3 per weapon. (And be wary of putting explosive modifiers on melee weapons. . .) Another thing to note, is that each modifier you add to the weapon increases the amount of money you gain when salvaging it.
Anyways, on to the patch notes!
Additions:
Changes:
Well, that's all for now! See you next update.
- Witch's Cadence