itch.io is community of indie game creators and players

Devlogs

On Narrative Implementation - Devlog 5

Hollow Hills 1999
A downloadable game

Hopefully, it works out that way, otherwise, I’ll have forced two dull and confusing experiences to live in a jumbled mess under one roof.

In terms of tasks I’ve managed to check off since the last update; the park map is finished, aside from some polish items that I'll keep noodling with until release. It’s now possible to make a “round trip” from one end of the world to the other, through all the sub-levels and world-state changes.

I think I’ve mentioned in past blogs the idea of ‘hidden complexity’. Even though I’m making a pretty linear experience, jumping between Storyboard and Exploration created some unanticipated challenges. Information about the state of the world, what the player has done, picked up, where they’ve been, etc… Needs to be preserved through cross-cutting, at whatever point the player encounters an opportunity to do so.

Leave a comment