Posted February 22, 2025 by Chubberdy
Mostly combat balance with a few bug fixes.
- Doubled the health of all barriers, and increased the health of the fortified barrier to be higher than the energy shield
- Decreased energy shield heal rate by 25%
- Increased health of all enemies except for red slimelets
- Turrets now focus on their initial target until it dies or goes out of range
- Increased speed and fire rate of red slimes
- Increased speed of flying slimes
- Raised target height of flying slimes slightly
- Flying slimes now spawn first slimelet as soon as they reach their target
- Wind turbines no longer get a penalty from being covered by hab walls
- Wind turbine descriptions updated to reflect efficiency bonus from higher elevation
- Wind turbine max generation values increased
- Reactors are more crystal efficient
- Reactor Mk. III output increased to 140 energy per second
- Increased ranges of both arc generators
- Slightly increased interval between individual enemy spawns
- Slimes will now hurt themselves when dealing the final hit on a structure
- Increased self damage to red slimelets when hitting structures
- Fixed research tree now showing complete branches again
- Long range teleporter now stays unlocked when transitioning between rooms
- Decreased speed of blue slimes
- Increased speed of pink slimes
- Scan timer now resets if radio tower is destroyed during scan
- Scan timer now pauses if you go to a different room while scanning
- Slime spawn order in each wave now randomized