Posted February 21, 2025 by Sad Blaggard
#playtest #bugs #issues
Comment here to report any specific issue that needs to be addressed. In addition to any obvious technical bugs or problems, this also includes:
In short, please report anything that seems to stick out, with any relevant context (like the platform/browser if the issue is technical, or if something seems wrong with the narration, what action was being attempted in what part of the story, etc.), and I'll look it over in the final editing pass, within reason.
However, anything that zooms out from the level of specific issues and individual words/sentences/paragraphs, that might count more as a general critique (or content requests) might be better posted either under the spoilers / discussion post, or just on the game's front page. Thank you for your time!
In Firefox (and possibly other browsers?), the presence of an active text field seemingly interrupts smooth scrolling and forces the viewport to snap down. It seems to be by design and so might be unfixable without client-side tinkering with browser settings. Playing in 'mobile mode' will help with this, at the cost of some additional button presses.
Testing on mobile devices has been extremely limited at this point, but it seems like with the way itch.io puts embedded games into full-screen mode, the on-screen keyboard will pop up over the contents rather than scroll them up, at least on some Android phones. This seems unfixable on the game's side. This is the reason that 'mobile mode' waits for another input before activating the command prompt.
This is hypothetical but seems likely, with the lack of testing across all the different kinds of devices and with the way the breaks in longer narration are inserted manually. Report any specific case you come across and I'll look into adding more breaks. In the meantime, try the smaller font sizes (the commands FONT 2 or FONT 1) if they're still legible.