Devlogs
New Vehicle, Map and further UI improvements
What's new?
- Treadnaught - a devastating vehicle with slower firing speeds but more missiles - akin to a shotgun
- Map Level - New map nears finalisation, currently features 3 enemy types and 1 miniboss
- HUB UI - Navigating the Garage should now be easier and less visually jarring for the player
- Map HUB - HUB redesigned to match new UI
- Colour Pass - replaced many placeholder materials with palette appropriate materials
- New Tutorial, less linear and more informative. Mirroring the general tutorial you see for menus (not shown for brevity)
- Animation variation - animations around the Garage shuffle, alongside animations and reactions from Crew during missions
Update should be live by this weekend - some stuff needs polishing before it can be released in a rough draft