Posted February 20, 2025 by ZLD1
#drawing #tileset #sprites #SDL2 #GitHub #rpgmaker #rpgmaker 2003 #pixel-art #linux #windows #tools #digital-art
Major Devlog!
Hello everyone! Due to a multitude reasons, work on void◆sprite had to be slowed down a fair bit - So, with this update, we decided to make a grand impression on all of you for an appropriately grand return. This update adds plenty quality of life features, a brand-new, never before seen feature, and a fair bit more!
New Features
Split Sessions - The namesake of the devlog, the Split Sessions allow you to edit multiple different files - all in one workspace! Upon saving the split session file, each of the files included within the split session will be updated with the edits made within the editor!
Cube Preview - Allows you to preview any 3 textures in a customizable cube, as well as export said cube to a different workspace
Predefined Palettes - the RGB editor now comes with a special tab containing a set of pre-made palettes
Filters menu - The filter menu contains a directional blur as well as the Swap BGR / Adjust HSV actions. All of them now feature instant preview. The code for creating new filters has also been made much easier to work with.
New File Formats - the program now supports Windows .CUR, NDS Game Banners,JPEG XL, as well as the Linux and Mac subformats for AETEX.
Further improvements to Pixel Studio import - Due to this format relying on reenacting the entire edit history we will never (feasibly) reach 1:1 import accuracy. The best way to import Pixel Studio files is to resize them to the same dimensions, save, then open in void◆sprite.
Outline Layer - creates an outline of the currently selected colour around the currently selected layer.
System IME Textbox support
Discord Rich Presence - turned off by default.
Extended file data in PNG - it is now possible to save Comments and other such data in PNG files, alongside voidsn.
Editor now tracks the time spent editing the current workspace!
Launchpad now keeps track of the 5 last open files
Zooming the canvas will now center around the current mouse position
Touchscreen drag will now pan the canvas
Reordered the Tools menu to be section-based
Fixes
Long operations no longer freeze the program (e.g. the Pathfind Tool, fill tool)
Fixed some tools not getting mouse release events
4-bit PNG files should now be imported correctly
Many other UI usability/design/performance improvements
We sincerely hope you enjoy this update! -the void◆sprite team