Devlogs
Devlog 2
Posted February 19, 2025 by 1ncors
Devlog Update
Important Notice: My Twitter account has been hacked, and I no longer have access to it. Support has not been helpful. If you receive any messages from it, they are not from me.
What’s Done:
- Lobby Level: Improved and refined.
- Movement Mechanics:
- Character can now crouch.
- Walking backward is slower than moving forward.
- Inventory System:
- Added inventory and a chest in the main room for storing items.
- Damage Effect:
- When the player loses health, the screen turns black and white.
- Boxes and Events:
- Various box types, their contents, and related events have been implemented.
- NPC Development:
- Created a non-playable character with a backstory, interactions, and dialogue.
- Elevator System:
- Full control over floor selection.
- Mini-game with an electrical panel (triggered during elevator malfunctions).
- 3D Models:
- Object models are ready—next step: integrating them into the game.
- Angler monster model is complete—next step: implementing its behavior.
Next Steps:
- Further story development.
- Implementing the computer as a narrative element.
- Adding interactive screens to display system messages.
Some updates can be seen in the latest video.