Posted February 20, 2025 by Ched80
So I felt the weapon system wasn't quite up to scratch and I wanted some weapons to have more of an area effect rather than them all be point-to-point shooters.
So I've adapted the system to be deterministic from the cards, so technically you could determine all the stats just by looking at the cards. I say technically as there are quite a lot of rules to understand in order to determine everything.
So I put together a handy weapon sheet so that you can quick calculate everything. Wepaons now have 6 stats, up from 5 as I added "RADIUS" which is the radius around the target that needs to perform a SAVE test for the HITS.
In any case these are the rules:
So say for example we had a weapon with 7 CLUBS in the ATTACKS slot, the JACK of HEARTS in the HIT slot and the 3 DIAMONDS in the RANGE slot we create a BLUNT PUMMELLING DEVASTATOR with the following basic stats:
The 7 CLUBS overrides the 1 ATTACK to 7 ATTACKs,
The 3 DIAMONDS overrides the 8" RANGE to 3" RANGE.
The JACK of HEARTS does not override (it's a FACE card) but instead applied the "BLADED" keyword to the weapon "Perform 1 attack on each unit within 2" when SHOOTING."