Devlogs
Update DEMOV.180225
Posted February 18, 2025 by Warkus
#update
Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed:
- Added a new dialog scene with the vendor after dying
- You can now talk to the vendor to get some tips and tricks. Nihihihi!
- Increased damage of ranged weapons
- Increased the base damage of the spell "Whirlwind"
- Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them
- Being confused doesn't prevent the usage of items anymore
- Reduced the chance of enemies hunting down the player
- Reduced the attack speed of Zombies to two turns per attack
- Added a chance for standard Zombies to become severed on death
- Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases the chance to dodge an attack
- Elixirs now only increase attributes for the current run instead of permanently
- The cursor that is shown when pressing the "Look" button now indicates the range of the equipped gun
- Trying to use the "Examine" option without standing on an item now shows an info message
- Lowered the chance for Monster Houses to appear slightly
- Fixed an issue where costs for permanent upgrades would not increase correctly
- Fixed an issue where Sentinels would not awaken when encountered in a Monster House
Thanks for playing!