Posted February 17, 2025 by chierit
Hi, this is a new project of mine. The devblog is a bit late since I felt it wasn't complete during initial release without any weapon, so here's the summary for the 1.00 release.
v1.00 - initial release (11 animations)
idle - 12 frames; walk_loop - 12 frames; run_sequence: run_loop - 10 frames, run_stop - 4 frames; jump_sequence: jump_start - 1 frame, jump_up_loop - 1 frame, jump_up_to_down - 3 frames, jump_down_loop - 1 frame, jump_land - 3 frames; punch_jab - 4 frames; punch_straight - 8 frames; defend_sequence: defend_start - 1 frame, defend_loop - 1 frame, defend_stop - 3 frames; take_hit - 8 frames; knock_down - 11 frames; get_up - 14 frames; death - 14 frames.