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LIV - Early Access V 0.3B - Patch 2

Living In Viellci [V0.3 Beta]
A downloadable Liv for Windows, macOS, Linux, and Android

It's been a while!

Patch 2 - Expanded exploration and gamble is now out!

Okay, so starting with this patch, I will not be updating the mobile version until the full 0.3 release. Sorry about this!

Because Android is its own build - meaning I have to change the code here and there, disable the custom thingy due to the restriction there... you get the point. It's too much to post a test patch 😭(I even still worried that I forgot something with this build XD)

If there's no issue with this patch till the next day, I will start working on (Expanded workshop, store, character interactions, and weekend activities)!

Update 0.3 - PATCH 2 (Expanded exploration and gamble) | Patreon

Full changelog:

  • Added a toggle for particles in the graphics menu.
  • The minimap now moves to the hovered location when you hover over the arrow.
  • The main district is no longer a single area, it is now divided into West Main District and East Main District.
  • Added 3 new locations (Bakery, Restaurant, Waterpark)
  • Exploration scenes now have a day and night cycle.
  • The player's location is now represented by an arrow, pointing in the direction the scene is facing.
  • The player's location will appear at the edge of the map when hovering over a street that's outside the minimap area.
  • The Minimize and Maximize settings will now remember their preference (if you enter a building with the minimap maximized and then exit, it will remain maximized).
  • The objective panel will be hidden when the minimap is maximized.
  • Minimap is now toggleable.
  • Added delay to voice bleeps based on dialogue speed.
  • Changed dialogue speed to a slider instead of a toggle.
  • Added 3 new snacks (bread variant) and 3 new drinks (coffee variant)
  • Added new enterable buildings - Shades Casino and Raven's Breadcrumbs Bakery
  • Scavenging is now a minigame and can be canceled in case of a miss-click.
  • Scavenging now costs 2 energies instead of 1.
  • Implemented store opening and closing times.
  • Added blur to some interaction screens.
  • Added interaction dialogue box.
  • Millie can talk when you pick an action option.
  • Millie’s stats hide button is now combined with the panel itself.
  • Added hover icon for option’s info.
  • Changed the Millie’s stats UI.
  • Dev sheets are now always available on the activity tab.
  • You can remove Wary cap caused by "Mad" mood by making her mood "Normal" instead of "Bad"
  • Removed Millie's energy requirement from all actions.

Fixes:

  • Fixed an issue where Millie will peek at you when showering to go to the workshop (Accepting this will cancel the event to go to the workshop after showering.)
  • Interaction screen After eating food / After playing games with Millie when it's time for her to sleep no longer stays and will head to sleep instead.
  • Fixed an issue where the Color picker still moving when you hold it and let go on the buttons or hide it abruptly while still picking a color.
  • Fixed a frame issue when clicking on the main dish item in the character inventory screen.
  • Fixed an issue with facial expression when you bop Millie’s nose.
  • Fixed an issue for Wary capping not working.
  • Changed the logic with the info box, reducing lag.

Files

  • patch 2 - PC.zip 11 MB
    Feb 17, 2025
  • LivingInViellci-0.3-pc-BETA-Patch2.zip 169 MB
    Feb 17, 2025
  • LivingInViellci-0.3-mac-BETA-Patch2.zip 163 MB
    Feb 17, 2025
Download Living In Viellci [V0.3 Beta]
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