Devlogs
LIV - Early Access V 0.3B - Patch 2
Posted February 17, 2025 by NC131
#Announcement #Beta #Release
It's been a while!
Patch 2 - Expanded exploration and gamble is now out!
Okay, so starting with this patch, I will not be updating the mobile version until the full 0.3 release. Sorry about this!
Because Android is its own build - meaning I have to change the code here and there, disable the custom thingy due to the restriction there... you get the point. It's too much to post a test patch 😭(I even still worried that I forgot something with this build XD)
If there's no issue with this patch till the next day, I will start working on (Expanded workshop, store, character interactions, and weekend activities)!
Update 0.3 - PATCH 2 (Expanded exploration and gamble) | Patreon
Full changelog:
- Added a toggle for particles in the graphics menu.
- The minimap now moves to the hovered location when you hover over the arrow.
- The main district is no longer a single area, it is now divided into West Main District and East Main District.
- Added 3 new locations (Bakery, Restaurant, Waterpark)
- Exploration scenes now have a day and night cycle.
- The player's location is now represented by an arrow, pointing in the direction the scene is facing.
- The player's location will appear at the edge of the map when hovering over a street that's outside the minimap area.
- The Minimize and Maximize settings will now remember their preference (if you enter a building with the minimap maximized and then exit, it will remain maximized).
- The objective panel will be hidden when the minimap is maximized.
- Minimap is now toggleable.
- Added delay to voice bleeps based on dialogue speed.
- Changed dialogue speed to a slider instead of a toggle.
- Added 3 new snacks (bread variant) and 3 new drinks (coffee variant)
- Added new enterable buildings - Shades Casino and Raven's Breadcrumbs Bakery
- Scavenging is now a minigame and can be canceled in case of a miss-click.
- Scavenging now costs 2 energies instead of 1.
- Implemented store opening and closing times.
- Added blur to some interaction screens.
- Added interaction dialogue box.
- Millie can talk when you pick an action option.
- Millie’s stats hide button is now combined with the panel itself.
- Added hover icon for option’s info.
- Changed the Millie’s stats UI.
- Dev sheets are now always available on the activity tab.
- You can remove Wary cap caused by "Mad" mood by making her mood "Normal" instead of "Bad"
- Removed Millie's energy requirement from all actions.
Fixes:
- Fixed an issue where Millie will peek at you when showering to go to the workshop (Accepting this will cancel the event to go to the workshop after showering.)
- Interaction screen After eating food / After playing games with Millie when it's time for her to sleep no longer stays and will head to sleep instead.
- Fixed an issue where the Color picker still moving when you hold it and let go on the buttons or hide it abruptly while still picking a color.
- Fixed a frame issue when clicking on the main dish item in the character inventory screen.
- Fixed an issue with facial expression when you bop Millie’s nose.
- Fixed an issue for Wary capping not working.
- Changed the logic with the info box, reducing lag.