Posted February 16, 2025 by Chubberdy
Been a while hasn't it? This update was mostly to start to create the final shape of the game and curb my feature creep with an actual ending. There's definitely a LOT of stuff that still needs to be added and plenty that I'm going to be tweaking moving forward, but I feel more confident with a solid beginning and end to the game in place now. There's also a lot of changes to the defense side of the game, mostly with the slime's stats, so things might be more difficult in files that are farther along. Happy thumping!
- Added some more dialogue for weight milestones and random conversations
- Changed how NPC energy values are loaded to prevent crashes between versions
- Slime number now limited by how many buildings you have placed (purely to allow for the chance of rebuilding if your base gets annihilated, shouldn't affect spawns normally)
- Decreased energy cost of movement efficiency upgrades by 20%
- Increased effect of energy transfer rate upgrade to +50%
- Added radio tower structure to initiate end game
- Increased health of slimes
- Changed speed of slimes, some up, some down
- Slimes are now faster when far away from any buildings/player to create less delay between wave spawning and actual attack
- Slimes now try to stay grouped together and spawn more grouped together
- Decreased damage of orange slimes
- Increased damage of green and red slimes
- Fixed bug where red slimes were always travelling at their minimum speed
- All building menus now close when dialogue is happening
- Character weights saved properly even when they are being controlled
- Enemies no longer take damage while game is paused
- Laser sounds stop when game is paused
- Defensive structures energy consumption now matches the value in their description