Posted February 16, 2025 by rOwe08
[R1] - Not checked yet, but the game is only in UI, so player's input is controlled by UI buttons.
[R2] - Almost all assets are imported from Unity Assets Store
[R3] - This is simple 2d game, so its completely fine with FPS
[R4] - UI that adapts for different reasonable screen sizes (e.g., 1920x1080 PC, 1080x2400
[R5] - Using DOTween for text, buttons, and other ui elements animation(not that intensive, but will complete it later)
[R6] - Created Custom Editor Extension for generation of puzzles
[R7] – Game is in UI only
[R8] – Done
Hour expectation: 10-15h
I've made a mistake that I tracked development timeline without specific tags using Toogle Track(cool thing btw!), but apprx. it is the following:
Spent around 45-50h:
35h - Coding(Custom Editor Extension - 2-4h, Mini games - 4h, MVP implementation - 10h, finding and fixing bugs - 5h, Switching to Legacy UI - 2h, prototype polishing - 2h, other...)
7-10h - Dialogues(implementing - 6-9h, writing - 1h)
1h - Localization(not done yet)
1h - Audio