Devlogs
February 15 Hotfix
Here's a hotfix with a bunch of small changes for the game following yesterday's update; the full list of fixes is down below. Next week I'll try to add a bunch more microgames compared to this week...
Changelog:
Changes
- Made Road's map look nicer and made it adjust better with increasing speeds.
- Adjusted the target in Smileyman's rightmost spawn limit.
- Made the hitboxes in Shooter larger.
- Made Machinannihilation's instructions a bit more clear and made the timing a bit stricter.
Fixes
- Fixed Spawnpoints not rotating the player correctly in Road.
- Adjusted the preloader to prevent lag from particles and 3D maps. I still don't have/know a way to test this myself so let me know if it's fixed or not (or a way to test it consistently).
- Fixed Makeout potentially locking your mouse after beating the microgame.
- Lowered SFX volumes in Slice.