Devlogs
v. 0.2.1: Biggest Update Yet!
So far this is the largest update I've added to the game, making large changes in many areas.
In this update I:
- (sorta) fixed enemy AI so they A: path find better in tight areas, B: automatically target the player when attacked, and C: don't attack without playing an attack animation
- In addition I've added two new enemies although some sprites remain unfinished
- a goblin enemy which is very fast and small but has low damage and health
- and a skeleton wizard which is a ranged enemy
- Second level has been added
- It includes both new enemies as well as a new boss and trap
- You now can unlock spells through a leveling system
- gain xp when defeating level
- screen displays level stats after you beat a level
- added a settings menu where a level tree is displayed
- New SFX (a couple new for spells and many new for UIs)
- enemies can drop health potions so you dont need healing spell to gain health back
- new door sprites and some new tiles to make things look a bit cleaner
- you now have multiple lives
- A secret counter is displayed in levels
- UI features are shown more dynamically
Next update should hopefully be a large update to spell customizability!