Posted February 15, 2025 by carvedpuppet
- optimized the game a bit, reducing file size
- co-op is now a setting, and the co-op button will now toggle based on whether co-op is enabled or not
- added a button for opening the settings file
- dashing is now calculated differently, which cause so if you aim the dash with mouse so it will be more consistent with keyboard and joystick dash
- vSync now tested and is working
- found a calculation method for the shadow on text, and improved shadow placements on all text that include shadow
- there is now a transition when you die, unless you turned on skip death cutscene
- you can now choose in settings whether you aim the bullet with your movement or mouse/right joystick
- enemies now flash when hit, when flashing the enemy will stop moving. flashing time is 0.15 seconds
- very small and sudden change of the red enemy bullet sprite (~2 pixels)
- upgraded the projectile physic
- added skins
- added a custom cursor for easier aim
- changed shooting mechanic to improve bullet speed consistency no matter of cursor location
- changed resolution to make the game look better
- when having missing settings (like when updating to a new version with a new setting), it'll add it to the file
- change default settings a bit
- new egg: sword egg, the egg holds a sword which he uses to deflect incoming eggs
- fixed magnet egg mechanic