This is the time between time. This sprint was done while i was preparing other things.
I’ve been organizing a couple of playtests, and gathering feedback.
I’m also preparing to tackle the next cycle of the game (a whole horizontal slice that could last another year and a half). So i’d like to have a good idea of where to go.
—— Sprint log:
Explanation and demo
—— Announcement/Important
Playtest
I’m looking for people who would like to playtest the game and give me feedback.
This is truly important for me at this point, and your feedback will shape what the game will become. Please contact me if you’re willing and able.
PLUGINS!
I’ve decided to publish my plugins already.
They are free and open source.
The links are below, under the title of each one.
I haven’t put time on the documentation (since i had other things to do), but the code it’s well documented and easy to understand.
I plan on improving the documentation, as well as cleaning them up as i go.
Then i want to publish them on Fab, though that proved to require more time than what i have available at the moment.
My wish is that someone finds them useful.
—— Game
General
NEW:
Started working on a hint system. That works with the card 00.
Done a lot of work. It’s working, but barely used.
Added on-screen icon while autosaving (top-right).
Improve:
Improved and tweaked some dialogs.
Enabled PSO precache and other PSO optimizations (less chance to get a stutter).
Lots of cleanup. Removed lots of unused stuff.
Improved savegame stuff, including startup flow.
Known issue:
Timer might reset when reloading from a savestate.
no パラメーター adjustments.
Settings
NEW:
Added confirmation before going back to menu and quitting.
Added feature flags for:
Dialog text, Hint (Card Intention),
Added work in progress story “Backlog”. Temporarily hosted in the settings window.
Improve:
Disabled the “speed” post shader by default.
Improved the feature flag for using savegame.
Art
NEW:
Redo the toilet.
Cleaned up some materials.
FIX:
Hover post process after DOF. Changes how it looks. I like it more and works better with the other post processes.
Re-exported more assets.
A bunch of missing dynamic shadows.
Drawer meshes.
Windows’ opacity.
Chapters
All:
Improved dialogs.
CH04:
Matches flow rework.
CH01:
Rejig some drawers.
—–– Subsystems and plugins
All
PUBLISHED FIRST VERSION!!!!!!!
Added lgpl-3 license (work in progress).
Overall cleanup and improvement. Removed old stuff, tobjectptr, branch prediction, constness, crash prevention.