Posted February 14, 2025 by Synthnostate
Just a work-in-progress snapshot… no, that’s selling it short, it’s really come a long way since the last demo. It’s starting to look like the last Godot build.
The next build (in about 3 months) should have a playable turnbased mode, all-around progress on realtime gameplay and UI, a little RPG content (dialogue, quests, characters), and one or two more major engine features like AI and wall collisions. There’s no rush to “finish the engine” though - it’s mostly adequate for gameplay purposes already.