Overhealth reduction occurs once per second instead of 5 times per second
Pressing R initiates a weapon reload
Weapons
Fixed picking up a temporary carry weapon whilst already carrying a temporary weapon causing stored permanent weapons to be lost
Weapons have more attachment slots at higher levels
Weapons deal more damage at higher levels
Dagger attack can be held
Pistol A replaced with Revolver
Pistol B replaced with Shorty
Pistol C replaced with Piercer
Pistol D replaced with Cutter Pistol
Pistol E replace with Homing Pistol
Pistol F replaced with Black Hole Pistol
Pistol G replaced with Exploder
Pistol H replaced with Recharger
Pistol I replace with Scatter Pistol
Pistol J replaced with Speedy
Alien Blaster rate of fire slowed from 0.7s to 1s
Alien Blaster projectile speed slowed from 20 to 15
Weapons dropped by common and heavy enemies are removed if offscreen when the level goes into Clear Enemies objective state
Damaged weapons dropped by enemies deal x2 damage by player
Revolver no longer regenerates ammo
Temporary Carry Weapons no longer reload on going to the next level
Suits
For every enemy hit during a Steel Bull charge, an additional attack is created next time the player attacks
Pulse Jumper dash damage is double the default
Enemies
Guardian and Juggernaut knife asset update
Juggernaut minigun time reduced from 15s to 10s
Most enemy speed increased slightly
Most enemy damage halved
Impaler elite enemy added
Kamikaze speed increased
Pawn fire rate reduced to once per 2s
Ooze spawning goo trails disabled
Common, heavy, and special enemy health scales up significantly after each area
Objectives
Added objective type: Kill Multiple Targets
Bonus Objectives with Cash Rewards changed to Battery Rewards
Attachments
Spike attachment icon updated
Spike attachment spike assets updated
Attachment pickup collect particle effect updated
Perks
Adrenaline Rush icon updated
Weapon Belt icon updated
Resilience icon updated
Perk Added: Broken Cash - broken weapons drop cash
Perk Added: Broken Scrap - broken weapons drop scrap
Perk Added: Broken Attachments - broken weapons drop attachments (from available run pool)
Perk Added: Broken Golden Floppy Disks - broken weapons have a 10% chance of dropping golden floppy disks
Perk Added: Broken Batteries - broken weapons have a 10% chance of dropping batteries
Perk Added: Four Leaf Clover - increases the odds of outcomes in favour of the player
Perk Added: Lucky Coin - coins have a chance of spawning as lucky coins
Perk Added: Shop Sale - shop items are 10% cheaper
Perk Added: Heat Vision
Perk Disabled: Turret Ammo Regenerate
Perk Disabled: Turret Consume
Perk Added: Hits Count - all attacks that hit enemies contribute to additional critical hit chance progression
Turrets
Rate of fire for turrets significantly reduced
Interaction range for reloading turrets significantly increased
Turrets no longer use ammo
Player no longer crafts turrets by filling up their weapon attachment slots
Turrets offered as end of level rewards
Each Turret represents a card from a deck of playing cards, with the turret group representing the suit
Stationary turrets renamed into Spades
Chaser turrets renamed into Clubs
Follower turrets renamed into Hearts
Shop
Can't purchase health if already at full health
Weapons have a chance of being a higher level the further into a run the player is
Added light to Closed Sign
Added Merchant Safe
Attachments in shop can only be purchased once
Turrets can be purchased from shop
Attachments can be purchased multiple times
Shop now offers a weapon recycling machine
Prices doubled
Characters
Increased distance the merchant tries to keep between themselves and the player
NPCs will move away from the player and other characters when too close
Added Guardian Bot: Bastion
Added Guardian Bot: Sentinel
Added Guardian Bot: Solace
Added Guardian Bot: Paragon
Added Guardian Bot: Oracle
Companions
Loki just follows the player at a distance in the shop instead of trying to collect things for the player
Increased the distance Loki tries to keep between themselves and the player in the shop
Base
Fixed starting cash upgrade not showing the correct starting cash value sometimes
Areas
Renamed area group Zone A to The Wilds
Renamed area group Zone B to The Depths
Renamed area group Zone C to The Labs
Renamed area group Zone D to The City
Added area group The Fortress
Added area Barren Lands to The Wilds
Added area Forest to The Wilds
Added area Undergrowth to The Wilds
Added area Swamp to The Wilds
Added area Ruins to The Depths
Added area Mines to The Depths
Added area Ritual Chambers to The Depths
Added area Inner Sanctum to The Depths
Added area Ice Fields to The Labs
Added area Test Sites to The Labs
Added area Laboratories to The Labs
Added area Containment Facility to The Labs
Added area Factory to The City
Added area Streets to The City
Added area Tower to The City
Added area Vault to The City
Added area Infernal Rift to The Fortress
Added area Foundries to The Fortress
Added area Oblivion Core to The Fortress
Added area Molten Throne to The Fortress
Standard Environment renamed to Barren Lands
Green Forest environment removed
Purple Forest environment renamed to Forest
Blue Fungal Undergrowth environment removed
Yellow Fungal Undergrowth environment removed
Green Fungal Underground environment renamed to Undergrowth
Brown Ruins environment renamed to Ruins
Removed all ground decoration props
The primary default level layout has been redesigned to include a set of walls
Resources
Battery barrel asset update
Battery base pile asset update
Battery super pickup asset update
Traps
Traps disabled
Barrels
Cash barrels drop more cash
Poison Cloud barrels spawn more and larger toxic clouds
Explosion barrels spawn more explosions, which are larger and deal more damage
Explosion barrels don't damage the player
Toxic Cloud barrels don’t damage the player
Acid barrels don’t damage the player
Fixed barrels not spawning perfectly aligned to navigation grid
UI
Text clarity increased for situations where player cannot make a purchase (max level reached / item is locked / cant afford / already purchased / etc)
Input key is not shown when the player cannot make a purchase
Lowered perk and attachment shop item description text
Pickups show their name above when the player aims at them
HUD level number replaced with area name
Blur added during pause menu
Character information bar technical update (system generalised and overhauled)
Interaction system overhauled and improved for multiple interactions, interaction spaces, and local multiplayer support
Weapon Ammo shown as an arc around player
Weapon inventory shown on HUD
Weapon attachment slots on HUD update correctly when picking up a temporary carry weapon
Fixed weapon attachment slots on HUD not updating correctly when transitioning between rooms
-Improved Critical Hit Chance on HUD and moved to top left
Moved Cash on HUD to top right
Menus
Settings - Display Menu has additional settings for brightness/contrast/vignette/noise/bloom
Settings - Display Menu has lighting system toggle button
Settings - Game Menu has toggle options damage text
Settings - Game Menu has toggle options health text
Settings - Game Menu has toggle options target character name
Settings - Game Menu has toggle options target health bar
Other
Visual transitions between level changes
Memory usage and performance optimisation
Texture optimisation via dynamically loaded and flushed sprites
Increased the scale of explosions by 25%
Lights off camera are not drawn
Replaced manually placed darkness in survival levels with auto placed darkness on deactivated level spaces
-Fixed Survival in Zone B,C, and D crashing on start
Fixed The Depths survival gate not unlocking the correct level space
Cash barrels prevented from spawning in survival mode
Aim assist looking onto non character/attack-interact solids fixed
Fixed fire bomb collision masks being very incorrect
Camera is less affected by player aim
Status Effects system has been overhauled
Transform system parent/child dynamics updated
Splash screens updated for all platforms
Icons updated for all platforms
Optimised movement system by reducing operations for non-moving entities
Explosions deal 50% less knockback
Doubled magnet pickup attract range
Critical Hit Chance progression requires 3 kills instead of 10
Dev
Added battery to auto complete for console command for spawning super pickups
Added Camera Settings debug overlay sliders for changing new camera settings
UI Debug Overlay section added
Debug overlay options in UI section for toggling damage text posters
Debug overlay options in UI section for toggling health text posters
Debug overlay options in UI section for toggling health bars
Debug overlay options in UI section for toggling character names
Debug overlay options in UI section for toggling character effect icons
F6 to toggle HUD visibility
Updated console command autofill to show options for autofilling