Posted February 12, 2025 by Arkhanari
#Small Update
Balance changes:
Bloody Knife:
5 -> 6 damage increase
Red Heart:
60% -> 30% heal
60 -> 50 health increase
Parasitic Slug:
0.95 -> 0.9 enemy bullet speed multiplier
Higher Stakes:
1.2 -> 1.3 coins multiplier
2 -> 1.5 enemy damage multiplier
Also fixed bug where you also deal double damage
Shield Enemy:
0.66 -> 1 enemy health (same as circles now)
Normal Boss:
Bullet speed now scales like normal enemies (waves and items affect it now)
New item:
Medkit(common):
40% heal
20 health increase
Enemies can now spawn further and further away, increasing distance between them on later waves.