Devlogs
Update 0.2.0
New Stuff:
- Gain bonus Blessings if the Queen of Gluttony gains 10 or 100 pounds in 1 sitting
- Added 2 more enemies, and with them, some new food items
- Added some tips to help you figure out the gameplay loop
- Added Ether, which heals MP
- Most dungeon floors have a chance to spawn a chest with 3 items.
- Added a 4th floor of the dungeon
- Added 1 more growth stage (up to 133 lbs!)
Changes:
- Enemies now spawn randomly throughout the dungeons, there is no guaranteeing what you’ll find or where you’ll find them
- Hoppers now know a ranged spit attack
- Enemies make a noise if they stand idle for a while
- The game now autosaves after each time you feed the Queen of Gluttony (and just after the opening cutscene)
- Enemy difficulty scaling is now impacted by your difficulty setting
- Calorie calculation has changed so it scales more smoothly
- Removed popup for “Lair of Gluttony”
- Removed Pancakes, Egg, and Hopper-Based Recipes (item)
- Agility no longer effects your movement speed, and is instead used in a number of battle parameters such as hit rate and evasion
- You can now sell items at any shop
- Made some slight adjustments to the UI
- Enemies will no longer detect you through walls
Bug Fixes:
- The game no longer crashes upon Game Over
- Potions are now equipable on the hotbar
- The “Fire” skill now has an icon and should show up when equipped on the hot bar
- Fixed some typos
- All stairs should interact consistently now (player touch vs player input, collision vs no collision)