Posted February 12, 2025 by PixelRunner
Added ".0" to the end of the Shield and Fuel counters on the HUD.
Asteroids and enemies no longer have drag, reduced player drag.
Asteroid mass is now tied to its scale.
Shield no longer gets stuck at 0 if not already critical before dropping to 0.
Ambient rumbling noise from asteroids is now louder.
Edit: almost forgot to mention the rumbling noise